Croess is a fun game for all the family based
around the (rather large) board above. There are several variations
depending on your desire for complexity.
Emperor Rules:
Moves:
Standard chess. Pawns can
move up to two spaces forward on their first move and one square
thereafter; taking can only be done by moving diagonally. Knight
moves are L-shaped. Castles can move in straight lines. Bishops
move diagonally. The Queen can move horizontally, diagonally
and vertically. The King can move one square per move horizontally,
diagonally or vertically.
Taking pieces:
If a piece is taken it is
removed from the board.
Players:
Four - one per position. Play
starts at position 1, then 3, then 2 and finally 4.
Winning:
The winner is the last player
left standing. A player loses when their King is taken.
Kabul Rules:
Moves:
Positions 1 & 2: Standard
chess. Pawns can move up to two spaces forward on their first
move and one square thereafter; taking can only be done by moving
diagonally. Knight moves are L-shaped. Castles can move in straight
lines. Bishops move diagonally. The Queen can move horizontally,
diagonally and vertically. The King can move one square per move
horizontally, diagonally or vertically.
Positions 3 & 4: Pawns
can move forwards one square, either straight ahead or diagonally.
Knights can move two squares in a straight line (horizontally
or vertically) or in L-shapes. Castles can move in straight lines.
Bishops can move to any square within a 5x5 square (centring
on the bishop). Queens can do the same within a 9x9 square. Kings
can move two squares per move horizontally, diagonally and vertically.
One King out of the two on positions 3&4 can be hidden from
other players by leaving its space blank at the beginning.
Taking pieces:
Positions 1&2: If a piece
is taken it must return to its starting position.
Positions 3&4: If a piece
is taken it remains where it is but cannot move for 4 turns.
Players:
Two or four. Two players should
handle positions 1&2 and positions 3&4 respectively.
Four players should handle each side individually. Play starts
at position 1, then 3, then 2 and finally 4.
Winning:
The winner is the last player
left standing. A player loses when their king is taken, if all
pieces other than their king are taken or if they suggest that
a draw should be declared.
Cold Rules:
Moves:
Pawns can move up to two spaces
forward on their first move and one square thereafter; taking
can only be done by moving diagonally. Knight moves are L-shaped.
Castles can move in straight lines. Bishops cannot leave their
half of the board (based on a line drawn from 3c to 10j). The
Queen can move to any space on the board but the fact that the
Queen is being moved must be announced one turn in advance (the
other side can retaliate during this turn without making this
announcement). The King can move one square per move horizontally,
diagonally or vertically.
Taking pieces:
If a piece is taken it is
removed from the board.
Players:
Any number other than 1. Players
divide themselves into two roughly equal teams. Team A controls
positions 1&2 and Team B controls positions 3&4. The
team should agree on each move before making it. Players may
move between teams if they disagree with the course the team
is taking.
Winning:
The winning team is the one
which did not lose. A team loses if both its Kings are taken
or if it collapses into argument and personal abuse, with the
consequence being that further play is impossible. |